WebThere are no errors, the call to DrawMeshInstanced or DrawMesh (I've tried both) does occur but the render call does not appear in the frame profiler. I'm certain it's not just … WebApr 14, 2024 · How to reproduce: 1. Download and open the attached project. 2. Open "SampleScene" scene. 3. Enter "Play" mode. 4. Observe the spheres in the Game view.
【Unity】关于DrawMeshInstanced does not support the shader 的 …
WebIssue With Official DrawMeshInstancedIndirect. Hi All! I'm trying to learn how to use DrawMeshInstanedIndirect so I copied over the example script and shader from the … WebI wrote a script in DOTS using the DrawMeshInstancedIndirect (DMII) to render translucent voxels (Cubes) without the hybrid renderer. The cubes render in the order that they are in the NativeArray that is put into the DMII function and are not in order of closest to the camera to farthest. openingtominionstheriseofgruvhsyoutube
GPU Mesh Voxelizer Part 3: Render tons of voxels …
WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. WebHi all, sry for my english. I need to render objects with CommandBuffer DrawMeshInstancedIndirect. Albedo rendered fine, but objects havent ambient light and not receive shadows, they cast shadows only on another objects that rendered without commandBuffers. WebApr 20, 2024 · @zeroyao I noticed that this was automatically handled in Unity 5.4. I can call DrawMesh thousands of times, each DrawMesh call using the same mesh/same material/different MaterialPropertyBlock's, … openingtominionstheriseofgrudvdyoutube